Middle Ages: Online logo
A cast of the characters from the game Middle Ages: Online.

Server status: Online!

Welcome to Middle Ages: Online...

... and welcome to Asgodia. A place once filled to the brim with players and NPCs alike.

After the player base of the original Middle Ages: Online died in the 90s, the NPCs of Asgodia were left with no one to help them out. With things out of their control, they were forced to live in a purgatory until one day, a lone player showed up.

At first, the lone player was a boon to the NPCs - a quiet type, who kept to himself in this otherwise online game. But as time went on, weird things started to happen to the land of Asgodia... then suddenly, in the 2020s, more players started to arrive again.

Perhaps you would like to join them?

An animated teleport portal from the game Middle Ages: Online.

Developer Update (Waydot featured MA:O!) (1/25/2025)

"Where the hell have you been, Daywalkr?" You may ask.

"This game looks cool, what the hell is going on with it?" You may also ask.

These are both very valid questions! The answer to the first isn't the most satisfying -- I've been busy! Both with MA:O and stuff going on in my personal life (new job and just real life getting in the way of game dev), 2024 was just a busy year, and I did not get as much done on MA:O as I had intended.

However, I am happy to report that development on MA:O is still going strong! I am still working dilligently to ensure that the game's penultimate update before a Steam release, the "Growing Pains" update, is getting done.

There's evidence of this in the game at large, and some of the biggest changes that returning players may notice are...

  • The game has moved to be classless. Players can now freely move between classes and join all three of the class guild halls.
  • The game received a full-on graphical overhaul. Nearly 100% of the tilesets have been modified to make the game look prettier!
  • Clan Wars was re-vitalized, which also added clan halls and an entirely new PvP minigame.
  • Crafting progression was overhauled, introducing more straightforward and involved crafting challenges (previously referred to as "recipes).

So, a lot has happened to the live game, but there's a lot more that's been going on behind the scenes as well!

By my (historically terrible) estimations, I would say we are 3-5 months away from the Growing Pains update being released. After which, it is my plan to finish the game's main story (through Class Rank 6), get some basic end game content in, and release this puppy to Steam finally!

So, it's a ways away, but it's still my plan. MA:O is still in development, it's a big project with only one active developer (me, though I am blessed to get occasional help and also with an incredible artist), and I appreciate your patience as I continue to work to make MA:O the best 2D MMORPG on the market, free from hostile MTX bull shit!

So, hello to anyone coming from Waydot's video on 2D MMORPGS! Please, give the game a try. There will not be a character wipe -- any progress you make will be kept. Hop in the discord, join the community, and prep for the next big update! It'll be the best one yet, I promise you that.

A screenshot showcasing a new snowy area coming to the game

- Daywalkr <3

Strange Places (0.5 Update - 12/21/23)

Middle Ages: Online has a new update, the Strange places update, and this image displays some of the new areas!

Middle Ages: Online's second major content expansion released on December 21st, 2023!

There's never been a better time to play. Come join our discord and the awesome game that is Middle Ages: Online!

Classes

The Warrior

The warrior's goal is to take one for the team. As the tankiest class, a warrior is capable of taking physical blows while keeping their friends safe and away from enemy harm.

The primary subclasses for the Warrior are Fighter, Paladin, and Barbarian.

Warriors will dedicate themselves to learning different weapons and may spend a lot of time in the mines or at the forge to expand their collection.

Warriors train at the Warrior's Refuge in Norsche Canyon.

A warrior in Middle Ages: Online, in combat with a ghost.

The Mage

The mage's main concerns are ranged spell damage, crowd control, and party support.

The primary subclasses for the Mage are Elemental Mage, Holy Mage, and Spellsword.

Mages will focus primarily on crafting and learning spell recipes and less so on learning a wide array of weapons, though they still have some say in the matter.

Mages hone their skills at the Wizard’s Tower in Westhelm.

The mage in Middle Ages: Online, shooting a magic missile over Westhelm swamp.

The Rogue

The rogue's job is to deal high burst damage to their foes, either at range or in close combat. Their maneuverability can get them out of tight situations and allows them to perform stealth attacks.

The primary subclasses for the Rogue are Assassin, Archer, and Trickster.

A rogue will likely prioritize hunting and tanning leathers as well as woodcutting, especially so if they become archers.

Rogues hone their skills at the Rogue’s Encampment in Vennerwood.

The rogue in Middle Ages: Online, practicing their archery in Vennerwood.

Features

Weapon Enhancement!

The enhancement menu in Middle Ages: Online.
  • Enhance your weapons with unique abilities at your class's guild hall!
  • Learn new enhancements by deconstructing or crafting equipment or by finding recipes hidden throughout the world!

Dungeons & Bosses!

  • Speedrun instanced dungeons to earn better rewards and to earn your place on the leaderboards!
  • Take on powerful bosses, solve puzzles, and explore story content in many different dungeons!
A mage exploring a newbie dungeon in Middle Ages: Online.

Mix-and-Match Skills to Find the Ultimate Build!

A mage exploring a newbie dungeon in Middle Ages: Online.
A mage exploring a newbie dungeon in Middle Ages: Online.

Explore a Forgotten World!

The Meridia dungeon in Middle Ages: Online.
The bogfield dungeon in Middle Ages: Online
Part of the map in Middle Ages: Online

Other Features

  • Complete crazy subquests! From helping out a lost alien to walking an injured villager’s dog, the quests in Middle Ages: Online will keep you guessing and hungry for more, unlocking all sorts of horizontal progression options and giving monstrous EXP drops!
  • Combo System! Chain enemy kills together (PvP or PvE) to rack up a monster combo - higher combos will yield bonus experience!
    • These combos are even shared with your party members. You can rack up insane combos and experience if you coordinate well.
    • Finding and equipping prayers will allow you to conjure powerful instant-cast spells while your combos increase. Collect all the prayers in the game to come up with creative aids to your favorite builds!
  • Player vs Player combat in the region known as the Flatlands - be careful should you need to wander through here! There's no rule in the Flatlands; it's up to whomever is the strongest.
  • Form parties and clans with your buddies!
    • Clan Wars, a player-versus-player minigame that runs every day from 6-8PM EST, allows player-made teams to fight for control over a Clan Hall! Taking over a hall secures it to your guild members for a day, allowing you to use its crafting services and Clan Bank!
  • Fluid and satisfying tile-based combat!
    • Combat mode allows you to strafe and maintain a strong position over your opponent!
  • Enjoy an original soundscape, featuring dozens of original songs and hundreds of original sound effects and voices!
A guild hall, ripe for the taking.

A guild hall, ripe for the taking

Mining coal in the Norsche Caves.

Mining in the Norsche Caves

Fishing along the Norsche river.

Fishing along the Norsche River

Cutting trees north of Fenwyndell.

Cutting trees north of Fenwyndell

Exploring a dark cave.

Exploring a dark cave